Working toward a better relationship between humans and information technology through the dual engines of academia and business — pursuing an understanding of embodiment and driving research, development, and social implementation centered on HCI and haptic technology.
アカデミアとビジネスの両輪で人間と情報技術のより良い関係性の構築に取り組んでいます。 身体性の理解を追求し、Human Computer Interaction、触覚技術(ハプティクス)を中心とした研究開発と社会実装を推進しています。
Synchronized Audio-Haptic Generation via Shared Latent Space
Distribution of Eccentric Rotational Skin-stretch induce Directional Force Sensation on a Wrist
A public catalog for UMI-style tactile and motion data-collection devices
Conveying Dancers' Expressiveness Through A Haptic-Installed Contemporary Dance Performance
Exploring Haptic Embodied Experiences for Reflective Practice in Throwing Clay
Enhancing Mixed Reality Experience with Wrist to Finger Haptic Attribution
Academic Research
慶應義塾大学メディアデザイン研究科にて、触覚提示・触覚センシング等の技術を開発し、様々な現場でプロジェクト化。基礎研究だけでなく、デザインの視点から研究を推進しています。
At Keio University Graduate School of Media Design, I introduce technologies such as haptic display and haptic sensing to various fields. I conduct research from a design perspective through communication, not only in basic research.
Deploy through business
commissure Inc. CTOとして、これまで培ってきた触覚に関する知見を元に、FeelFuse®・SenseFuse®・ HaptoScala®・HaptoAI® としてプロダクト化。技術をビジネスにおける価値に展開し、社会実装を推進します。
As CTO of commissure Inc., I productize our accumulated knowledge and patents of haptics into FeelFuse®, SenseFuse®, HaptoScala®, and HaptoAI®, driving the social implementation of technology as value in business.